NetHack Patch Database v0.27

309 patches

Evolution

NameEvolution v0.2
Rating60%
AuthorBurt Holzman
ForNetHack 3.4.3
DescriptionMonsters get exponentially harder after extinction limit
 Instead of becoming extinct, once 120 monsters of each species are generated, they begin hitting exponentially harder; each new monster born ramps up the scale:

120 born = normal damage
240 born = 4x damage
480 born = 16x damage

Invalidates bones and saves.
Downloadhttp://www.slackmaster.net/~burt/nethack/evolution-v0.2.patch (6.7 Kb)
AddedApril 12, 2006 13:05
ChangedJune 01, 2006 19:06
Submit an update to this patch

5 Comments

 AmyBSODJuly 24, 2017 09:06
Link is dead. :([Quote]
2Rob CypherFebruary 22, 2012 03:18
Interesting idea, but goes against the whole idea of extinctionism in the first place. Also the sudden rampup of damage multipliers seems a bit dodgy as well.[Quote]
 BurtJune 01, 2006 05:25
I thought extinctionism was a bit unfair (certainly for tournament games), and thought this would even the score.

It wouldn't be too hard to implement Eidolos's suggestion -- I think ADOM monsters have similar behavior now.[Quote]
4EidolosApril 22, 2006 16:18
Good idea, but why must it wait so long to kick in? I'd say monsters should have an x% damage bonus, where x is the number of monsters of that species that have been born, perhaps with a coefficient like 1/10 to not upset balance too much for normal games.[Quote]
3John H.April 18, 2006 07:41
Seems to overlook the intent behind extinct monsters.[Quote]

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