NetHack Patch Database v0.27

318 patches


NameEvolution v0.2
AuthorBurt Holzman
ForNetHack 3.4.3
DescriptionMonsters get exponentially harder after extinction limit
 Instead of becoming extinct, once 120 monsters of each species are generated, they begin hitting exponentially harder; each new monster born ramps up the scale:

120 born = normal damage
240 born = 4x damage
480 born = 16x damage

Invalidates bones and saves.
Download (6.7 Kb)
AddedApril 12, 2006 13:05
ChangedJune 01, 2006 19:06
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4Ozma777September 21, 2017 11:16
unfortunately I don't have this patch
sounds like a cool idea though[Quote]
 AmyBSODJuly 24, 2017 09:06
Link is dead. :([Quote]
2Rob CypherFebruary 22, 2012 03:18
Interesting idea, but goes against the whole idea of extinctionism in the first place. Also the sudden rampup of damage multipliers seems a bit dodgy as well.[Quote]
 BurtJune 01, 2006 05:25
I thought extinctionism was a bit unfair (certainly for tournament games), and thought this would even the score.

It wouldn't be too hard to implement Eidolos's suggestion -- I think ADOM monsters have similar behavior now.[Quote]
4EidolosApril 22, 2006 16:18
Good idea, but why must it wait so long to kick in? I'd say monsters should have an x% damage bonus, where x is the number of monsters of that species that have been born, perhaps with a coefficient like 1/10 to not upset balance too much for normal games.[Quote]
3John H.April 18, 2006 07:41
Seems to overlook the intent behind extinct monsters.[Quote]

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