NetHack Patch Database v0.27323 patches( Main | Add | Browse | Search | Random | Contact | FAQ )Submit an updatePatch namerequiredVersionAuthorrequiredAuthor's Homepage or EMailPatch filePatch Download URLForSlash'em 0.0.7E7Slash'em 0.0.7E6F2Slash'em 0.0.7E5NetHack 3.6.4NetHack 3.6.3NetHack 3.6.2NetHack 3.6.1NetHack 3.6.0NetHack 3.4.3NetHack 3.4.2NetHack 3.4.1NetHack 3.4.0NetHack 3.3.1NetHack 3.3.0NetHack 3.2.1Short DescriptionrequiredLong DescriptionThis patch is actually against 3.6.2! Guiding candle is a magical wax candle that, if non-cursed, affects the squares lit by it in a number of ways: * invisible monsters in the lit area can be seen as if you had see invisible ** if you carry the lit candle, your own invisibility is also negated * hidden monsters are revealed and prevented from hiding again ** this also applies to the player (mostly if polymorphed) * secret doors, passages and traps are also revealed * buried and underwater objects are temporarily illuminated Blessed guiding candles also have a base light radius of 3 instead of 2, but in most other mundane ways the new candles behave like wax candles -- that includes their limited lifespan of 400 turns. Also, for balance reasons, each time a non-cursed guiding candle is lit, it instantly loses 10 turns from its remaining burn time. The inspiration behind the patch is a "lamp that detects unseen" idea from some folks on Freenode, but I made it a candle to nerf it a bit. The patch also includes a minor optimization to buried objects -- each square now has a bit for marking whether something is buried under it (buried objects are not normally stored per-tile). To make space for a new bit, the 3.6 bit for re-digable Castle trapdoors has been moved to the terrain flags.Max. 65500 charsYou will need to answer the following question correctly: What symbol represents a trap?