NetHack Patch Database v0.27323 patches( Main | Add | Browse | Search | Random | Contact | FAQ )Submit an updatePatch namerequiredVersionAuthorrequiredAuthor's Homepage or EMailPatch filePatch Download URLForSlash'em 0.0.7E7Slash'em 0.0.7E6F2Slash'em 0.0.7E5NetHack 3.6.4NetHack 3.6.3NetHack 3.6.2NetHack 3.6.1NetHack 3.6.0NetHack 3.4.3NetHack 3.4.2NetHack 3.4.1NetHack 3.4.0NetHack 3.3.1NetHack 3.3.0NetHack 3.2.1Short DescriptionrequiredLong DescriptionThis is a full rewrite of the old statuscolors and hitpointbar patches for NetHack 3.6.0, replacing 3.6.0's statushilites system. For the uninitiated, statuscolors allows status fields to be colored according to player-defined rules, e.g. show HP in green at 100%, yellow at 50% and red at 25%, highlight Hungry status, etc. whilst hitpointbar displays a bar behind the player's name filled according to the amount of HP remaining. Both features are bundled into a single patch because they share infrastructure, and almost everybody that wants one wants the other. Why a rewrite? I noticed that the old patches were omitted from NetHack 3.6.0 by the DevTeam despite universal praise for them. My guess as to why is because of their TTY-centric design that made it hard to extend to other window ports. As such, this patch is designed to be easily extended to other window ports. NOTE: This patch only implements these features for TTY, but with work could be extended to other window ports. ### TO COMPILE ### For statuscolors, add -DSTATUS_VIA_WINDOWPORT and -DSTATUS_COLORS to your CFLAGS, then compile the game as usual. For hitpointbar, only -DSTATUS_VIA_WINDOWPORT is needed. ### USING HITPOINTBAR ### OPTIONS=hitpointbar That's all. ### USING STATUSCOLORS ### First, statuscolors need to be enabled. OPTIONS=statuscolors Next, statuscolor rules need to be defined. Rules for the old statuscolor patch are compatible, as are the new rule types added by NAO-3.4.3. Basic example that colors hit points with multiple rules: STATUSCOLOR=HP%100:lightgreen,HP%75:yellow,HP%50:orange,HP%25:red&underline Conditions can be colored: STATUSCOLOR=Satiated:lightcyan,Hungry:orange Support for NAO-3.4.3-style less than, equal and greater than rules: STATUSCOLOR=Pw<5:black&bold,Pw.5:nocolor,Pw>5:white Like 3.6.0's statushilites, all numeric fields can be highlighted, and change rules are supported: STATUSCOLOR=AC-1:brightgreen&inverse,AC+1:orange&inverse STATUSCOLOR=St<18/01:nocolor STATUSCOLOR=St<18/**:white STATUSCOLOR=St.18/**:white&underline STATUSCOLOR=St>18/**:white&underline&inverse Change amounts can be colored differently: STATUSCOLOR=Gold+1:green STATUSCOLOR=Gold+100:brightgreen STATUSCOLOR=Gold+200:brightgreen&underline STATUSCOLOR=Gold-1:red Like 3.6.0's statushilites, this patch features an in-game statuscolors customization menu for adjusting rules, under the options menu. Rules set this way can even be copy-pasted back into a configuration file! For the full lists of status field names, rule types, color and attribute names, consult the changes to the Guidebook: https://github.com/tung/nethack360-statuscolors/commit/7e259294d778ed7cb282f69c19ec02d646f28a97Max. 65500 charsYou will need to answer the following question correctly: What symbol represents a trap?