NetHack Patch Database v0.27323 patches( Main | Add | Browse | Search | Random | Contact | FAQ )Submit an updatePatch namerequiredVersionAuthorrequiredAuthor's Homepage or EMailPatch filePatch Download URLForSlash'em 0.0.7E7Slash'em 0.0.7E6F2Slash'em 0.0.7E5NetHack 3.6.4NetHack 3.6.3NetHack 3.6.2NetHack 3.6.1NetHack 3.6.0NetHack 3.4.3NetHack 3.4.2NetHack 3.4.1NetHack 3.4.0NetHack 3.3.1NetHack 3.3.0NetHack 3.2.1Short DescriptionrequiredLong DescriptionOffers a few improvements to water walking and dealing with pools of water/lava. None of the changes will impact gameplay beyond helping to prevent accidental keystrokes or #calling boots. -Adds a prompt before walking into a square of lava or water without levitation, flying, an appropriate steed, or known waterwalking. Unidentified water walking boots will still give the prompt, so this does not aid in identification. A warning is always given on the plane of water. -Formally identifies boots as water walking if used to walk on water. The effect is unambiguous, so this just makes the informal identification formal. Additionally, walking on lava with fireproof boots will make the fireproof status known. -Allows travel and Go over water and lava if safe as a result of known waterwalking boots, much like levitation/flying. The boots must be sufficiently identified, so this will not aid in identification. -Putting on water walking boots while underwater (e.g. magical breathing) will formally identify the boots.Max. 65500 charsYou will need to answer the following question correctly: What symbol represents a potion?