NetHack Patch Database v0.27323 patches( Main | Add | Browse | Search | Random | Contact | FAQ )Submit an updatePatch namerequiredVersionAuthorrequiredAuthor's Homepage or EMailPatch filePatch Download URLForSlash'em 0.0.7E7Slash'em 0.0.7E6F2Slash'em 0.0.7E5NetHack 3.6.4NetHack 3.6.3NetHack 3.6.2NetHack 3.6.1NetHack 3.6.0NetHack 3.4.3NetHack 3.4.2NetHack 3.4.1NetHack 3.4.0NetHack 3.3.1NetHack 3.3.0NetHack 3.2.1Short DescriptionrequiredLong DescriptionThis patch allows a character to start with nearly any monster as a starting pet in place of the usual choices. This code only takes effect if the "pettype" option is set to something other than the usual choices ("d", "dog", "c", "cat", "f", "feline", "n", or "none"). New possible values for "pettype" include: "a" or "ask": Ask the player what pet they would like when starting a new game. "r" or "random": Pick a monster at random for the starting pet. "s" or "steed": Pick a random monster that may be saddled and ridden as a starting pet. Any other setting for "pettype" will be interpreted as the name of a specific monster. E.g., setting "pettype" to "rabid rat" would make the starting pet a rabid rat. Only monsters that are genocidable may be chosen or randomly generated. If a starting pet can be saddled and ridden, then the pet will be saddled when created if the character has at least basic riding skill (currently only the knight class in vanilla). If the pet comes saddled, the "horsename" setting is used for the pet's name, otherwise "catname" is used. Any comments or suggestions are welcome.Max. 65500 charsYou will need to answer the following question correctly: What symbol represents a trap?