NetHack Patch Database v0.27323 patches( Main | Add | Browse | Search | Random | Contact | FAQ )Submit an updatePatch namerequiredVersionAuthorrequiredAuthor's Homepage or EMailPatch filePatch Download URLForSlash'em 0.0.7E7Slash'em 0.0.7E6F2Slash'em 0.0.7E5NetHack 3.6.4NetHack 3.6.3NetHack 3.6.2NetHack 3.6.1NetHack 3.6.0NetHack 3.4.3NetHack 3.4.2NetHack 3.4.1NetHack 3.4.0NetHack 3.3.1NetHack 3.3.0NetHack 3.2.1Short DescriptionrequiredLong DescriptionThis patch splits the dual functionality of the "unexplored/dark area" glyph into two separate glyphs. one for unexplored areas, and one for dark parts of a room. a new tile for "Darkroom" areas is also supplied. it only comes into affect if "lit_corridor" and "color" are both on, it then draws a black "." for dark parts of a room. one immediate benefit of this, is for example if returning to the gnomish mines after previous explorations the areas you have already traversed are now clearly marked out. also, it's easy to distinguish between dark areas vs unexplored areas. the only pitfall with this patch is that the tty window port draws the colour black as "blue" which seems a bit odd at first, but still works fine.Max. 65500 charsYou will need to answer the following question correctly: What symbol represents a grave?