Name | Extended Invisible Objects v1.4 |
Rating | |
Author | Nephi |
For | NetHack 3.4.3 |
Description | Extends the invisible object's behaviour and adds more special cases for them. |
Save and bones files are compatible.
Here's what was already coded by the Dev Team: # If you don't have see invisible, you can't see an invisible object. You can feel it though, just as when blind ("You feel here an invisible dusty spellbook"). # 1 of 1250 randomly generated objects will be invisible. # Invisible monsters leave invisible corpses. # Monsters without see invisible won't pick up invisible objects. # Dipping an object in a potion of invisible makes it invisible. # Dipping an invisible object in a potion of see invisible makes it visible. # Monsters without see invisible won't steal invisible objects. # Invisible weapons against monsters without see invisible get +3 to-hit bonus. # Cancellation will turn objects visible. # Zapping a wand of make invisible will turn objects invisible. Here's what I added and changed: If you don't have see invisible: # You can't tell what an invisible object is when a monster picks it up. "Spot picks something up." as opposed to "Spot picks up an invisible long sword". Likewise when a monster drops, quaffs, zaps, wears, wields, etc. invisible objects. # Invisible Mjollnir will hit you or fall at your feet rather than be caught on its return. # Returning invisible boomerangs will hit you rather than be caught. # A kicked or thrown invisible object won't been seen in flight. # In order to side-step the whole moving-a-boulder-you-didn't-know-was-there issue, boulders just can't be invisible. # You can't read an invisible object (unless it's a scroll and you know the words already). # An invisible object that you haven't seen appears as when you are blind. ("an invisible ring" not "an invisible emerald ring") (Changes not affected by see invisible:) # An invisible touchstone doesn't work and a touchstone doesn't work on invisible objects. (No streaks are created.) # Invisible tinning kits and horns of plenty make invisible objects. # Invisible mirrors don't work. # Invisible figurines yield invisible monsters. # Mummy wrappings are immune to being turned invisible. # Dying invisible creatures leave invisible body parts (unicorn horns, dragon scales, teeth). # A monster revived from a corpse which was made invisible post mortem is invisible upon resurrection. # Similarly, a monster revived from a corspe made visible post mortem is visible upon resurrection. # Monsters made flesh from invisible statues are invisible and invisible monsters make invisible statues when stoned. # Invisible fortune cookies have invisible fortunes. # Polymorphed objects retain invisible status. # Breaking a wand of make invisible affects objects. # Magicbane resists being made invisible. # Invisible towels/blindfolds don't blind you (despite Tina's objections). # Cursed invisible towels/blindfolds aren't considered trouble for praying purposes. # Creatures born from invisible eggs are invisible. # Invisible lenses don't improve searching and reading chances (but still work for blocking blinding attacks). # Eggs you lay have your invisibility status. # Gold pieces are never invisible. # Level builder can make invisible objects. (Thanks to Pasi Kallinen for helping me figure this out.) # Chance of randomly generated object being invisble is now 1 in 500. Some changes I considered but decided against: # Traps on invisible chests are NOT harder to detect or disarm. Reason: It's currently not harder when you're blind. # Invisible scrolls of scare monster still work the same. Reason: blind monsters are still affected. # Zapping yourself with a wand of make invisible does NOT affect your inventory. Reason: Zapping yourself with a wand of polymorph doesn't affect your inventory either. # An invisible cornuthaum still affects your charisma. So sayeth Pat Rankin: "Well obviously wearing a cornuthaum boosts (for wizards) or lowers (for non-wizards) the character's self-esteem. The resulting resulting change in demeanor is what the other creatures notice, not the hat itself. :-}" (part of) The Dev Team hath spoken. | |
Download | http://zindorsky.kundor.org/patches/invis-objects.zip (60.4 Kb) |
Added | January 30, 2005 23:29 |
Changed | January 20, 2007 16:20 |
Submit an update to this patch |
Anonymous | March 23, 2015 17:04 | |
This looks great, but the URL is not available. Would someone please upload the patch?[Quote] | ||
5 | paxed | January 20, 2007 16:20 |
Corrected the URL.[Quote] | ||
SheeEttin | January 15, 2007 03:03 | |
404, though.[Quote] | ||
5 | SheeEttin | January 15, 2007 03:02 |
Awesome.[Quote] | ||
5 | John H. | August 08, 2006 12:09 |
Is cool![Quote] | ||
5 | Eva | March 28, 2005 18:39 |
Like it - seems well thought out but slightly inconsistent with Slash'EM (which allows invisible boulders, for example).[Quote] | ||
5 | blindcoder | March 18, 2005 22:22 |
Just love it![Quote] |
404, though.