NetHack Patch Database v0.27

309 patches

Extended Invisible Objects

NameExtended Invisible Objects v1.4
Rating100%
AuthorNephi
ForNetHack 3.4.3
DescriptionExtends the invisible object's behaviour and adds more special cases for them.
 Save and bones files are compatible.

Here's what was already coded by the Dev Team:
# If you don't have see invisible, you can't see an invisible object. You can feel it though, just as when blind ("You feel here an invisible dusty spellbook").
# 1 of 1250 randomly generated objects will be invisible.
# Invisible monsters leave invisible corpses.
# Monsters without see invisible won't pick up invisible objects.
# Dipping an object in a potion of invisible makes it invisible.
# Dipping an invisible object in a potion of see invisible makes it visible.
# Monsters without see invisible won't steal invisible objects.
# Invisible weapons against monsters without see invisible get +3 to-hit bonus.
# Cancellation will turn objects visible.
# Zapping a wand of make invisible will turn objects invisible.

Here's what I added and changed:
If you don't have see invisible:
# You can't tell what an invisible object is when a monster picks it up. "Spot picks something up." as opposed to "Spot picks up an invisible long sword". Likewise when a monster drops, quaffs, zaps, wears, wields, etc. invisible objects.
# Invisible Mjollnir will hit you or fall at your feet rather than be caught on its return.
# Returning invisible boomerangs will hit you rather than be caught.
# A kicked or thrown invisible object won't been seen in flight.
# In order to side-step the whole moving-a-boulder-you-didn't-know-was-there issue, boulders just can't be invisible.
# You can't read an invisible object (unless it's a scroll and you know the words already).
# An invisible object that you haven't seen appears as when you are blind. ("an invisible ring" not "an invisible emerald ring")

(Changes not affected by see invisible:)
# An invisible touchstone doesn't work and a touchstone doesn't work on invisible objects. (No streaks are created.)
# Invisible tinning kits and horns of plenty make invisible objects.
# Invisible mirrors don't work.
# Invisible figurines yield invisible monsters.
# Mummy wrappings are immune to being turned invisible.
# Dying invisible creatures leave invisible body parts (unicorn horns, dragon scales, teeth).
# A monster revived from a corpse which was made invisible post mortem is invisible upon resurrection.
# Similarly, a monster revived from a corspe made visible post mortem is visible upon resurrection.
# Monsters made flesh from invisible statues are invisible and invisible monsters make invisible statues when stoned.
# Invisible fortune cookies have invisible fortunes.
# Polymorphed objects retain invisible status.
# Breaking a wand of make invisible affects objects.
# Magicbane resists being made invisible.
# Invisible towels/blindfolds don't blind you (despite Tina's objections).
# Cursed invisible towels/blindfolds aren't considered trouble for praying purposes.
# Creatures born from invisible eggs are invisible.
# Invisible lenses don't improve searching and reading chances (but still work for blocking blinding attacks).
# Eggs you lay have your invisibility status.
# Gold pieces are never invisible.
# Level builder can make invisible objects. (Thanks to Pasi Kallinen for helping me figure this out.)
# Chance of randomly generated object being invisble is now 1 in 500.

Some changes I considered but decided against:
# Traps on invisible chests are NOT harder to detect or disarm. Reason: It's currently not harder when you're blind.
# Invisible scrolls of scare monster still work the same. Reason: blind monsters are still affected.
# Zapping yourself with a wand of make invisible does NOT affect your inventory. Reason: Zapping yourself with a wand of polymorph doesn't affect your inventory either.
# An invisible cornuthaum still affects your charisma. So sayeth Pat Rankin: "Well obviously wearing a cornuthaum boosts (for wizards) or lowers (for non-wizards) the character's self-esteem. The resulting resulting change in demeanor is what the other creatures notice, not the hat itself. :-}" (part of) The Dev Team hath spoken.
Downloadhttp://zindorsky.kundor.org/patches/invis-objects.zip (60.4 Kb)
AddedJanuary 30, 2005 23:29
ChangedJanuary 20, 2007 16:20
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7 Comments

 AnonymousMarch 23, 2015 17:04
This looks great, but the URL is not available. Would someone please upload the patch?[Quote]
5paxedJanuary 20, 2007 16:20
SheeEttin wrote:

404, though.

Corrected the URL.[Quote]
 SheeEttinJanuary 15, 2007 03:03
404, though.[Quote]
5SheeEttinJanuary 15, 2007 03:02
Awesome.[Quote]
5John H.August 08, 2006 12:09
Is cool![Quote]
5EvaMarch 28, 2005 18:39
Like it - seems well thought out but slightly inconsistent with Slash'EM (which allows invisible boulders, for example).[Quote]
5blindcoderMarch 18, 2005 22:22
Just love it![Quote]

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