Name | Coloured Walls and Floor v1 |
Rating | |
Author | L |
For | NetHack 3.4.3 |
Description | Recolours the walls and floor of special dungeon regions in TTY mode |
* Beehive walls and floors are yellow.
* The walls of the Wizard's tower are magenta. * Other walls in Gehennom (except for the Valley) are red, and the floor is orange, except in Juiblex's lair, where it's green. * The Mines' walls are brown, except for room walls. * The Astral Plane's walls are white. * Altars are white, gray, black or red depending on alignment, except for Astral altars, which are bright magenta. * The Valley of the Dead is drained of colour - it appears in grayscale. (Note: this isn't the same as the rogue level's monochrome.) | |
Download | http://l.j-factor.com/nethack/glyphcolor.diff (5.2 Kb) |
Added | June 04, 2007 17:34 |
Changed | September 10, 2010 23:26 |
Submit an update to this patch |
5 | Bulwersator | May 30, 2013 13:46 |
Great idea, especially in the Mines![Quote] | ||
5 | scummos | June 16, 2010 22:44 |
Awesome. This makes the game really, really more fun to play.
Did you notice that the walls in Mine's End where the secret doors are randomly placed aren't colored?[Quote] | ||
5 | ai0 | February 07, 2008 22:49 |
I like colors! The second valuable patch after hpmon.[Quote] | ||
5 | Edrobot | August 01, 2007 21:15 |
This ought to be on nethack.alt.org[Quote] | ||
5 | guns | June 05, 2007 09:10 |
This patch adds a lot of atmosphere to the game; the gnomish mines and gehennom seem much less monotonous, and converting an altar is more satisfying.
I use it with the heck^2 patch, which it conflicts with unfortunately. This could be remedied with a bit of code, but simply commenting out the red walls in gehennom and keeping the orange floors will work, while keeping the feeling of the original.[Quote] |