|Name||Candles on altars 1|
|Description||A lit candle dropped on an altar with burn brightly or dimly depending on your prayer status.|
|Download||http://www.cse.unsw.edu.au/~malcolmr/nethack/3.4.3/candle.diff (3.4 Kb)|
|Added||November 27, 2006 03:00|
|Submit an update to this patch|
|4||Ozma777||May 24, 2018 06:48|
|Nice idea, but should have a few more things concerning candles on unaligned/not coaligned altars, unless it already does, as I haven't actually looked at the patch yet. I also have this patch in my old downloaded folder.[Quote]|
|3||cheyan||January 30, 2008 08:08|
|I agree that it needs a drawback, and also that the candle definitely has to be consumed immediately. Perhaps a chance of burning the player like a scroll of fire, or blinding the player like an exploding yellow light, or both?
Also, I think this should anger a priest, and be a bad idea alignment-wise for priest characters.... and if the reason you can't pray is because your god is angry at you, this shouldn't help ("why aren't you sacrificing and groveling, mortal?")[Quote]
|3||Craig||January 15, 2008 18:16|
|I'm neutral on this one. As John H. said, it's kind of a poetic idea, but it also falls into the category of patches that unambiguously help the player (even if only a little bit), and I don't think NetHack needs many of those. You've got an interesting idea, but what kinds of tradeoffs or risks or other negative factors could you add to this new use for candles?[Quote]|
|4||John H.||December 15, 2006 23:51|
|Candles are only really good for one thing in the game so far, and this is a rather poetic idea, so I kinda like this.
I'd say that the candle should be consumed in a flash, however, if prayer is possible, to prevent a single candle becoming an infallible way of determining prayer suitability for the whole game. And the candle should go completely out if dropped on an altar in Gehennom (where prayer isn't ever possible anyway).[Quote]