Name | Evolution v0.2 |
Rating | |
Author | Burt Holzman |
For | NetHack 3.4.3 |
Description | Monsters get exponentially harder after extinction limit |
Instead of becoming extinct, once 120 monsters of each species are generated, they begin hitting exponentially harder; each new monster born ramps up the scale:
120 born = normal damage 240 born = 4x damage 480 born = 16x damage Invalidates bones and saves. | |
Download | http://www.slackmaster.net/~burt/nethack/evolution-v0.2.patch (6.7 Kb) |
Added | April 12, 2006 13:05 |
Changed | June 01, 2006 19:06 |
Submit an update to this patch |
4 | Ozma777 | September 21, 2017 11:16 |
unfortunately I don't have this patch
sounds like a cool idea though[Quote] | ||
AmyBSOD | July 24, 2017 09:06 | |
Link is dead. :([Quote] | ||
2 | Rob Cypher | February 22, 2012 03:18 |
Interesting idea, but goes against the whole idea of extinctionism in the first place. Also the sudden rampup of damage multipliers seems a bit dodgy as well.[Quote] | ||
Burt | June 01, 2006 05:25 | |
I thought extinctionism was a bit unfair (certainly for tournament games), and thought this would even the score.
It wouldn't be too hard to implement Eidolos's suggestion -- I think ADOM monsters have similar behavior now.[Quote] | ||
4 | Eidolos | April 22, 2006 16:18 |
Good idea, but why must it wait so long to kick in? I'd say monsters should have an x% damage bonus, where x is the number of monsters of that species that have been born, perhaps with a coefficient like 1/10 to not upset balance too much for normal games.[Quote] | ||
3 | John H. | April 18, 2006 07:41 |
Seems to overlook the intent behind extinct monsters.[Quote] |