|Name||Dark Room v1.0|
|Description||Adds a new glyph that represents dark parts of room.|
|This patch splits the dual functionality of the "unexplored/dark area" glyph into two separate glyphs. one for unexplored areas, and one for dark parts of a room. a new tile for "Darkroom" areas is also supplied. it only comes into affect if "lit_corridor" and "color" are both on, it then draws a black "." for dark parts of a room.
one immediate benefit of this, is for example if returning to the gnomish mines after previous explorations the areas you have already traversed are now clearly marked out. also, it's easy to distinguish between dark areas vs unexplored areas.
the only pitfall with this patch is that the tty window port draws the colour black as "blue" which seems a bit odd at first, but still works fine.
|Download||http://www.darkarts.co.za/projects/nhpatches/downloads/patches/nethack-3.4.3-darkroom.diff or Get it from us (15.1 Kb)|
|Added||February 12, 2005 12:28|
|Changed||August 28, 2006 16:36|
|Submit an update to this patch|
|5||bk||January 26, 2016 22:36|
|that's what really missing on NAO[Quote]|
|5||scummos||June 16, 2010 22:45|
|I don't want to play without it any more.[Quote]|
|5||Dargor||September 14, 2008 00:38|
|Now I can found a dark room without been angry. Thanks ![Quote]|
|paxed||August 28, 2006 16:37|
Philip Potter wrote:
Link is broken. It's a shame, I liked the idea!
Local download is now enabled for this.[Quote]
|Philip Potter||August 27, 2006 13:39|
|Link is broken. It's a shame, I liked the idea![Quote]|
|5||Irashtar||March 12, 2005 08:20|
|It changes the game, but only slightly. five thumbs up![Quote]|