Name | Potions of Poison and Sickness 0.5 |
Rating | Not rated |
Author | Justin T Nelson |
For | NetHack 3.4.3 |
Description | Redefines the potion of sickness and adds a new potion type |
The idea behind this is to distinguish "biologically contaminated" fruit
juice -- a bacterial or fungal infection -- from "poison", meaning arsenic, venom, et cetera ("Yecch! This stuff tastes like poison."). The former doesn't go on your arrows, and the latter doesn't heal Pestilence. * Potion of sickness renamed to "poison", and has 10% instakill vs. monsters. * Otherwise does a bit of damage, based on die roll rather than maxHP. * New "potion of sickness" causes illness like a tainted corpse. * Sickness potion does maxHP-based damage to monsters, or heals Pestilence. * Diluted sickness does half damage. * All undead and F are immune to sickness. * Both potions can be turned to juice by dipping a unicorn horn. Issues: * Your gravestone still says "poisoned by a rotted giant corpse", "poisoned by Pestilence", or "poisoned by a contaminated potion" [of sickness], though it is in fact death by sickness. * "contaminated" water from fountains should be reclassified. * "FoodPois" label may need rethinking. | |
Download | Get it from us (10 Kb) |
Added | October 02, 2007 23:11 |
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