Name | Autofire v1.0 |
Rating | |
Author | Malcolm Ryan |
For | NetHack 3.4.3 |
Description | When you attack a monster, you will fire ammo instead of hitting with your missile launcher. |
If you are wielding a missile launcher and you have appropriate ammo in your quiver, then when you attack a monster rather than giving you the "you begin bashing..." message, it fires the ammo instead. This is an option (autofire), and it is turned off by default. | |
Download | http://www.cse.unsw.edu.au/~malcolmr/nethack/3.4.3/autofire.diff (4.4 Kb) |
Added | July 14, 2006 20:49 |
Submit an update to this patch |
Eric Herman | June 22, 2011 12:15 | |
Very useful idea.
Just curious, glancing at the patch, I am wondering why the line: if(obj->oclass == COIN_CLASS) return(throw_gold(obj)); was removed. Is this line made obsolete by the rest of the patch? @John H.: I think it makes perfect sense that _this_ patch only kicks in at melee range; it solves one problem well. I would welcome a separate patch to introduce single keystroke firing, but usually patches are best kept focused.[Quote] | ||
4 | John H. | July 15, 2006 02:07 |
Cool idea, but shame it only kicks in at melee range. I think best of all will be seting a modifier key on the keypad that will fire in that direction (like Alt-8 to fire north), but this isn't bad.[Quote] |